Accessible gaming

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Understanding the experience of gamers with disabilities

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Gamers with disabilities often face challenges due to accessibility issues found in games, despite some good resources for developers who want to ensure that people with disabilities can effectively engage in a gaming environment.

PlayStation 3 controller resting on a wooden surface

We asked gamers for their thoughts, experiences and opinions on using in-game captions, ideas to improve gaming accessibility, and their stories to share as gamers with a disability.

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Accessible gaming: An interview with Ian Hamilton: Part 2

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Media Access Australia spoke to Ian Hamilton, UX designer, accessibility specialist and co-author of the Game Accessibility Guidelines about accessibility issues in gaming.

The Guidelines, a free web-based resource created to help developers create games which are more inclusive of disabled gamers, were recognised at the US Federal Communications Commission (FCC) Chairman’s Awards, picking up the prize for Advancement in Accessibility.

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Accessible gaming: An interview with Ian Hamilton: Part 1

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Media Access Australia spoke to Ian Hamilton, UX designer, accessibility specialist and co-author of the Game Accessibility Guidelines about accessibility issues in gaming.

The Guidelines, a free web-based resource created to help developers create games which are more inclusive of disabled gamers, were recognised at the US Federal Communications Commission (FCC) Chairman’s Awards, picking up the prize for Advancement in Accessibility.

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Winners of US Awards for Advancement in Accessibility announced

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America’s communications regulator, the Federal Communications Commission (FCC) has announced the winners of the 2014 FCC Chairman Awards for Advancement in Accessibility.

The awards, presented at the M-Enabling Summit, seek to recognise innovators who develop communications technology for people with disabilities.

This year, seven award categories were available, including Advanced Communication Services (ACS), Employment Opportunities, Closed Captions, Intellectual and Developmental Disabilities, Mobile Web Browsers, Social Media and Video Description.

The winners were:


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'Includification' in gaming at South By South West

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Austin Texas is currently playing host to the South By South West (SXSW) popular culture conference. The program celebrates innovation in music, film, technology and gaming. Among the companies taking part is AbleGamers Charity, a US based organisation which promotes inclusion of people with disability in gaming culture. Below is our interview with AbleGamers’ Chief Operating Officer, Steve Sohn.

MAA: You’ve coined the word ‘includification’. Can you give us a definition?

Includification is a phrase meant to convey the ideas of including everyone as an ongoing movement.  Game accessibility is not a topic that can be solved with one answer, or decision by one entity, but rather of movement by one segment of the video game community, disabled gamers, asking to be fairly included in regards to access of mainstream entertainment.

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Most accessible game of 2013 announced

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The AbleGamers Charity, an international authority on video and computer game accessibility, has announced its awards for games and gaming devices released in 2013. The annual awards recognise games, consoles and controllers that were designed to include gamers with disability.

The awards named Final Fantasy XIV: A Realm Reborn the most accessible mainstream game of the year. The game allows gamers with physical and sensory disabilities to play online in a fully-accessible format. Producer of the game, Square Enix, confirmed that player feedback and continual updates are important parts of ensuring that the game is accessible. 

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Accessibility highlights from the Consumer Electronics Show

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The annual Consumer Electronics Show (CES) was held last week in Las Vegas, revealing a number of interesting new products that are likely to turn up in our stores in the months to come. Here are some of the main themes this year and their accessibility implications.

Interactive home appliances

With Panasonic introducing its accessible talking TV last year, LG is aiming to go one better, this year introducing a range of interactive home appliances.

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